box-openPhysics Magazine (BP_TFA_PhysicsMagazine)

Spawned by drop-magazine notifies. Plays impact sound via base physics logic.

Asset path: /Game/InfimaGames/TacticalFPSAnimations/Common/Core/Weapons/BP_TFA_PhysicsMagazine

This Blueprint is the dropped-magazine physics prop used during reload animations. It is spawned by Drop Magazine (AN_TFA_DropMagazine) and by BP_TFA_BaseWeapon::SpawnDroppedMagazine.


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Purpose


BP_TFA_PhysicsMagazine exists so reload animations can throw a magazine into the world without baking that prop directly into the weapon mesh.


Behavior


This Blueprint is intentionally very thin. Its own events are disabled, so the useful shared behavior comes from Base Physics Object (BP_TFA_BasePhysicsObject), including destroy timing through Time Until Destroyed and hit audio through ImpactSound.


Defaults


  • InitialLifeSpan = 120s

  • ImpactSound = None by default, because the weapon assigns it at spawn time


Runtime Notes


When the weapon spawns this actor, it assigns the runtime mesh and impact sound from config:

  • Mesh = CurrentConfig.MeshMagazine

  • ImpactSound = CurrentConfig.SoundCue_WEP_MagDrop

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