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folder-checkProject Structure Overview

Overview


All content for the Tactical FPS Animations pack is stored inside:

InfimaGames/TacticalFPSAnimations/

The structure is divided into two main areas:

  • Common - shared assets used across the pack, such as demo logic and the mannequin skeleton.

  • Weapons - weapon-specific assets, such as animations and models.

Below is an overview of the main folders and what they contain.


📁 1. Common/

Contains shared assets, systems, and demo content used by multiple weapons.


▶️ 1.1 Common/Audio/

Shared sound assets used across the pack.

Subfolders:

  • Foley/

  • Heal/

  • Melee/


▶️ 1.2 Common/AudioClasses/

Shared audio classes and related sound control assets.


▶️ 1.3 Common/Characters/

Shared character and mannequin content.

Subfolders in the pack:

  • Mannequins/

  • Materials/

    • Instances/

  • Meshes/

  • Rigs/

    • Poses/

    • Manny/

  • Textures/

These folders contain the shared mannequin assets, rigs, meshes, materials, and textures.


▶️ 1.4 Common/Core/

Core shared demo systems and data used by the pack.

Subfolders:

  • Animation/

  • Characters/

  • Configs/

  • Data/

  • Inputs/

  • UI/

    • Fonts/

  • Weapons/

This is where the pack’s shared setup, config, UI, and data live.


▶️ 1.5 Common/Environment/

Shared environment assets used in the demo maps.

Subfolders:

  • Animations/

  • Blueprints/

  • Materials/

  • Meshes/

  • Textures/


▶️ 1.6 Common/Materials/

Shared base materials used across multiple assets.


▶️ 1.7 Common/Props/

Reusable prop assets.

Subfolders:

  • Animations/

  • Blueprints/

  • Meshes/


▶️ 1.8 Common/VFX/

Shared visual effects content.

Subfolders:

  • Emitters/

  • Materials/

  • Systems/

  • Textures/


📁 2. Weapons/

Contains weapon-specific content. Each weapon has its own folder:

Note: Replace WeaponName with your actual product folder name, such as AssaultRifle or Pistol.


▶️ 2.1 Weapons/<WeaponName>/Animations/

Contains all animation assets for that weapon.

Character/ contains animations applied to the character.

  • FP/

    • Combat/

    • Interactions/

    • Locomotion/

    • Poses/

    • Transitions/

  • TP/

    • Combat/

    • Interactions/

    • Locomotion/

    • Poses/

    • Transitions/

Weapon/ contains animations for the weapon itself.

  • Common/

  • FP/

  • TP/


▶️ 2.2 Weapons/<WeaponName>/Audio/

Contains weapon-specific sound assets.

Subfolders:

  • Firing/

  • Handling/

    • Bolt/

    • Foley/

    • Magazine/

  • Impacts/


▶️ 2.3 Weapons/<WeaponName>/Demo/

Contains demo-only content for that weapon.

Subfolders:

  • Data/

  • Maps/


▶️ 2.4 Weapons/<WeaponName>/Materials/

Contains the weapon-specific material assets.


▶️ 2.5 Weapons/<WeaponName>/Meshes/

Contains the weapon meshes.


▶️ 2.6 Weapons/<WeaponName>/Textures/

Contains the weapon textures.


Quick Reference Table


Category
Location

Shared audio

/TacticalFPSAnimations/Common/Audio/

Shared characters

/TacticalFPSAnimations/Common/Characters/

Shared core systems

/TacticalFPSAnimations/Common/Core/

Shared environment

/TacticalFPSAnimations/Common/Environment/

Shared props

/TacticalFPSAnimations/Common/Props/

Shared VFX

/TacticalFPSAnimations/Common/VFX/

Weapon animations

/TacticalFPSAnimations/Weapons/<WeaponName>/Animations/

Weapon audio

/TacticalFPSAnimations/Weapons/<WeaponName>/Audio/

Weapon demo

/TacticalFPSAnimations/Weapons/<WeaponName>/Demo/


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