# Animation List

#### Quick Navigation

{% columns %}
{% column %}
[**Animation Pack Overview**](#animation-pack-overview)\
Start here for the naming notes and page structure.

[**Environment and Prop Animations**](#environment-and-prop-animations)\
4 assets
{% endcolumn %}

{% column %}
[**First-Person Animations**](#first-person-animations)\
61 assets across combat, interactions, locomotion, and transitions.

[**Third-Person Animations**](#third-person-animations)\
34 assets across character action and pose categories.
{% endcolumn %}

{% column %}
[**Weapon Animations for First-Person and Third-Person**](#weapon-animations-for-first-person-and-third-person)\
24 assets across common, FP weapon, and TP weapon sets.
{% endcolumn %}
{% endcolumns %}

***

## Animation Pack Overview

***

This page gives you an overview of the included Tactical FPS animation assets, grouped by category so they are easier to scan, search, and reference while working in Unreal Engine.

In total, this pack includes **123 animation assets** across first-person character actions, third-person character actions, weapon animations, and environment or prop-related animations. If you also want to understand how the demo setup uses notifies and notify states with these assets, check [How to Use the Animation Notifies & States](/product/tactical-fps-animation-packs/guides-and-tutorials/editor/how-to-use-the-demo-animation-notifies-and-states.md).

{% hint style="info" %}
This page uses `WeaponName` as a generic placeholder in asset names. The exact animation names may vary slightly depending on which weapon product you own, but the overall animation coverage and number of included animations still match this overview.
{% endhint %}

#### Naming Legend

Use this quick legend to read the asset names faster:

* `FP` = First-Person
* `TP` = Third-Person
* `WEP` = Weapon
* `PROP` = Prop
* `WeaponName` = Generic weapon placeholder

{% hint style="success" %}
Most setups will mainly use the first-person character animations together with the matching first-person weapon animations, so those are usually the most important sections to check first.
{% endhint %}

***

### Environment and Prop Animations (4 Assets)

***

This category contains environmental and prop-related animation assets. These are useful for set dressing, interactive world objects, and item-specific animation support.

| Animation                            | Description                                  |
| ------------------------------------ | -------------------------------------------- |
| `A_TFA_ConstructionLamp_Large_Poses` | Large construction lamp pose set.            |
| `A_TFA_ConstructionLamp_Small_Poses` | Small construction lamp pose set.            |
| `A_TFA_FP_PROP_Syringe_Heal`         | First-person syringe healing prop animation. |
| `A_TFA_TP_PROP_Syringe_Heal`         | Third-person syringe healing prop animation. |

***

### First-Person Animations (61 Assets)

***

This section contains all first-person character animations, grouped by category so the full list is easy to scan at a glance.

#### Combat

This group covers first-person combat actions such as firing, reloads, melee attacks, grenade throws, magazine checks, and jam-clearing sequences.

**Asset Count:** 19

| Animation                                 | Description                                         |
| ----------------------------------------- | --------------------------------------------------- |
| `A_TFA_FP_WeaponName_ClearJam_MagSwipe`   | First-person weapon jam clear with mag swipe.       |
| `A_TFA_FP_WeaponName_ClearJam_Rack`       | First-person weapon jam clear with rack action.     |
| `A_TFA_FP_WeaponName_Fire_Aimed`          | First-person weapon aimed fire animation.           |
| `A_TFA_FP_WeaponName_Fire_Auto`           | First-person weapon automatic fire animation.       |
| `A_TFA_FP_WeaponName_Fire_Empty`          | First-person weapon dry fire animation.             |
| `A_TFA_FP_WeaponName_Fire_Semi`           | First-person weapon semi-auto fire animation.       |
| `A_TFA_FP_WeaponName_FireModeSwitch`      | First-person weapon fire mode switch animation.     |
| `A_TFA_FP_WeaponName_Grenade_Throw_Quick` | First-person quick grenade throw animation.         |
| `A_TFA_FP_WeaponName_MagCheck`            | First-person weapon magazine check animation.       |
| `A_TFA_FP_WeaponName_MagCheck_Aimed`      | First-person weapon aimed magazine check animation. |
| `A_TFA_FP_WeaponName_Melee_Bash_F`        | First-person forward melee bash animation.          |
| `A_TFA_FP_WeaponName_Melee_Swing_L`       | First-person left melee swing animation.            |
| `A_TFA_FP_WeaponName_Melee_Swing_R`       | First-person right melee swing animation.           |
| `A_TFA_FP_WeaponName_Reload`              | First-person weapon standard reload animation.      |
| `A_TFA_FP_WeaponName_Reload_Aimed`        | First-person weapon reload while aimed.             |
| `A_TFA_FP_WeaponName_Reload_Empty`        | First-person weapon empty reload animation.         |
| `A_TFA_FP_WeaponName_Reload_Empty_Aimed`  | First-person weapon empty reload while aimed.       |
| `A_TFA_FP_WeaponName_Reload_Quick`        | First-person weapon quick reload animation.         |
| `A_TFA_FP_WeaponName_Reload_Quick_Aimed`  | First-person weapon quick reload while aimed.       |

#### Interactions

These first-person interaction animations cover utility actions and close-range interactions such as healing, inspecting, grip changes, and physical interaction with the world.

**Asset Count:** 7

| Animation                            | Description                                            |
| ------------------------------------ | ------------------------------------------------------ |
| `A_TFA_FP_WeaponName_GripChange`     | First-person weapon grip change animation.             |
| `A_TFA_FP_WeaponName_Heal_Syringe`   | First-person syringe heal animation.                   |
| `A_TFA_FP_WeaponName_Inspect`        | First-person weapon inspect animation.                 |
| `A_TFA_FP_WeaponName_Inspect_Empty`  | First-person weapon inspect animation for empty state. |
| `A_TFA_FP_WeaponName_Interact_Grab`  | First-person grab interaction animation.               |
| `A_TFA_FP_WeaponName_Interact_Punch` | First-person punch interaction animation.              |
| `A_TFA_FP_WeaponName_Interact_Push`  | First-person push interaction animation.               |

#### Locomotion

This group contains first-person locomotion animations for idle states, walking, sprinting, running, strafing, jumping, and falling.

**Asset Count:** 17

| Animation                                         | Description                                      |
| ------------------------------------------------- | ------------------------------------------------ |
| `A_TFA_FP_WeaponName_Idle_Loop_Aimed`             | First-person weapon aimed idle loop.             |
| `A_TFA_FP_WeaponName_Idle_Loop_Crouched`          | First-person weapon crouched idle loop.          |
| `A_TFA_FP_WeaponName_Idle_Loop_Standing`          | First-person weapon standing idle loop.          |
| `A_TFA_FP_WeaponName_Jump_End`                    | First-person weapon jump landing animation.      |
| `A_TFA_FP_WeaponName_Jump_Falling_Loop`           | First-person weapon falling loop animation.      |
| `A_TFA_FP_WeaponName_Jump_Full`                   | First-person weapon full jump animation.         |
| `A_TFA_FP_WeaponName_Jump_Start`                  | First-person weapon jump start animation.        |
| `A_TFA_FP_WeaponName_Run_F_Loop`                  | First-person weapon forward run loop.            |
| `A_TFA_FP_WeaponName_Sprint_F_Loop`               | First-person weapon forward sprint loop.         |
| `A_TFA_FP_WeaponName_Walk_B_Loop_Aimed`           | First-person weapon aimed backward walk loop.    |
| `A_TFA_FP_WeaponName_Walk_B_Loop_Standing`        | First-person weapon standing backward walk loop. |
| `A_TFA_FP_WeaponName_Walk_F_Loop_Aimed`           | First-person weapon aimed forward walk loop.     |
| `A_TFA_FP_WeaponName_Walk_F_Loop_Standing`        | First-person weapon standing forward walk loop.  |
| `A_TFA_FP_WeaponName_Walk_Strafe_L_Loop_Aimed`    | First-person weapon aimed left strafe loop.      |
| `A_TFA_FP_WeaponName_Walk_Strafe_L_Loop_Standing` | First-person weapon standing left strafe loop.   |
| `A_TFA_FP_WeaponName_Walk_Strafe_R_Loop_Aimed`    | First-person weapon aimed right strafe loop.     |
| `A_TFA_FP_WeaponName_Walk_Strafe_R_Loop_Standing` | First-person weapon standing right strafe loop.  |

#### Poses and Transitions

These first-person assets focus on aiming poses, idle poses, trigger-discipline states, equip and holster actions, and transition states. They are useful for smoother blending between stance, movement, and weapon-handling states.

**Asset Count:** 18

| Animation                                           | Description                                                   |
| --------------------------------------------------- | ------------------------------------------------------------- |
| `A_TFA_FP_WeaponName_Aim_Pose`                      | First-person weapon base aim pose.                            |
| `A_TFA_FP_WeaponName_Aim_Pose_Grip_Angled`          | First-person weapon aim pose with angled grip.                |
| `A_TFA_FP_WeaponName_Aim_Pose_Grip_Vertical`        | First-person weapon aim pose with vertical grip.              |
| `A_TFA_FP_WeaponName_Idle_Pose_Grip_Angled`         | First-person weapon idle pose with angled grip.               |
| `A_TFA_FP_WeaponName_Idle_Pose_Grip_Vertical`       | First-person weapon idle pose with vertical grip.             |
| `A_TFA_FP_WeaponName_Idle_Pose_Standing`            | First-person weapon standing idle pose.                       |
| `A_TFA_FP_WeaponName_TriggerDiscipline_Safe_Pose`   | First-person weapon safe trigger-discipline pose.             |
| `A_TFA_FP_WeaponName_Equip`                         | First-person weapon equip animation.                          |
| `A_TFA_FP_WeaponName_Equip_Quick`                   | First-person weapon quick equip animation.                    |
| `A_TFA_FP_WeaponName_Holster`                       | First-person weapon holster animation.                        |
| `A_TFA_FP_WeaponName_TriggerDiscipline_Ready`       | First-person weapon transition into ready trigger discipline. |
| `A_TFA_FP_WeaponName_TriggerDiscipline_Safe`        | First-person weapon transition into safe trigger discipline.  |
| `A_TFA_FP_WeaponName_Transition_Crouch_End`         | First-person weapon crouch end transition.                    |
| `A_TFA_FP_WeaponName_Transition_Crouch_End_Aimed`   | First-person weapon aimed crouch end transition.              |
| `A_TFA_FP_WeaponName_Transition_Crouch_Start`       | First-person weapon crouch start transition.                  |
| `A_TFA_FP_WeaponName_Transition_Crouch_Start_Aimed` | First-person weapon aimed crouch start transition.            |
| `A_TFA_FP_WeaponName_Transition_Run_End`            | First-person weapon run end transition.                       |
| `A_TFA_FP_WeaponName_Transition_Walk_End`           | First-person weapon walk end transition.                      |

***

### Third-Person Animations (34 Assets)

***

This section contains all third-person character animations, grouped in the same way for easier reference.

#### Combat and Interactions

This group covers third-person combat and interaction animations, including firing, reloads, healing, melee actions, grenade throws, inspections, and interaction prompts.

**Asset Count:** 22

| Animation                                 | Description                                            |
| ----------------------------------------- | ------------------------------------------------------ |
| `A_TFA_TP_WeaponName_ClearJam_MagSwipe`   | Third-person weapon jam clear with mag swipe.          |
| `A_TFA_TP_WeaponName_ClearJam_Rack`       | Third-person weapon jam clear with rack action.        |
| `A_TFA_TP_WeaponName_Fire`                | Third-person weapon fire animation.                    |
| `A_TFA_TP_WeaponName_Fire_Empty`          | Third-person weapon dry fire animation.                |
| `A_TFA_TP_WeaponName_FireModeSwitch`      | Third-person weapon fire mode switch animation.        |
| `A_TFA_TP_WeaponName_Grenade_Throw_Quick` | Third-person quick grenade throw animation.            |
| `A_TFA_TP_WeaponName_MagCheck`            | Third-person weapon magazine check animation.          |
| `A_TFA_TP_WeaponName_MagCheck_Aimed`      | Third-person weapon aimed magazine check animation.    |
| `A_TFA_TP_WeaponName_Melee_Bash_F`        | Third-person forward melee bash animation.             |
| `A_TFA_TP_WeaponName_Melee_Swing_L`       | Third-person left melee swing animation.               |
| `A_TFA_TP_WeaponName_Melee_Swing_R`       | Third-person right melee swing animation.              |
| `A_TFA_TP_WeaponName_Reload`              | Third-person weapon standard reload animation.         |
| `A_TFA_TP_WeaponName_Reload_Aimed`        | Third-person weapon reload while aimed.                |
| `A_TFA_TP_WeaponName_Reload_Empty`        | Third-person weapon empty reload animation.            |
| `A_TFA_TP_WeaponName_Reload_Empty_Aimed`  | Third-person weapon empty reload while aimed.          |
| `A_TFA_TP_WeaponName_Reload_Quick`        | Third-person weapon quick reload animation.            |
| `A_TFA_TP_WeaponName_Reload_Quick_Aimed`  | Third-person weapon quick reload while aimed.          |
| `A_TFA_TP_WeaponName_Heal_Syringe`        | Third-person syringe heal animation.                   |
| `A_TFA_TP_WeaponName_Inspect`             | Third-person weapon inspect animation.                 |
| `A_TFA_TP_WeaponName_Inspect_Empty`       | Third-person weapon inspect animation for empty state. |
| `A_TFA_TP_WeaponName_Interact_Grab`       | Third-person grab interaction animation.               |
| `A_TFA_TP_WeaponName_Interact_Push`       | Third-person push interaction animation.               |

#### Locomotion, Poses, and Transitions

This section includes third-person idle and aim poses, grip variants, equip and holster actions, and aim transition assets.

**Asset Count:** 12

| Animation                                     | Description                                       |
| --------------------------------------------- | ------------------------------------------------- |
| `A_TFA_TP_WeaponName_Idle_Loop`               | Third-person weapon idle loop animation.          |
| `A_TFA_TP_WeaponName_Aim_Pose`                | Third-person weapon base aim pose.                |
| `A_TFA_TP_WeaponName_Aim_Pose_Grip_Angled`    | Third-person weapon aim pose with angled grip.    |
| `A_TFA_TP_WeaponName_Aim_Pose_Grip_Vertical`  | Third-person weapon aim pose with vertical grip.  |
| `A_TFA_TP_WeaponName_Idle_Pose`               | Third-person weapon idle pose.                    |
| `A_TFA_TP_WeaponName_Idle_Pose_Grip_Angled`   | Third-person weapon idle pose with angled grip.   |
| `A_TFA_TP_WeaponName_Idle_Pose_Grip_Vertical` | Third-person weapon idle pose with vertical grip. |
| `A_TFA_TP_WeaponName_Equip`                   | Third-person weapon equip animation.              |
| `A_TFA_TP_WeaponName_Equip_Quick`             | Third-person weapon quick equip animation.        |
| `A_TFA_TP_WeaponName_Holster`                 | Third-person weapon holster animation.            |
| `A_TFA_TP_WeaponName_Transition_Aim_End`      | Third-person weapon aim end transition.           |
| `A_TFA_TP_WeaponName_Transition_Aim_Start`    | Third-person weapon aim start transition.         |

***

### Weapon Animations for First-Person and Third-Person (24 Assets)

***

This final section covers shared weapon animations as well as first-person and third-person weapon-specific assets. These are useful when the weapon itself has its own animation layer that needs to stay in sync with the character animation.

**Common Weapon Animations**

**Asset Count:** 3

| Animation                                 | Description                                                                                                                                   |
| ----------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
| `A_TFA_WEP_WeaponName_FireModeStates`     | Common weapon fire mode state animation.                                                                                                      |
| `A_TFA_WEP_WeaponName_Reference`          | Common weapon reference animation.                                                                                                            |
| `A_TFA_WeaponName_Magazine_FireDepletion` | Common weapon magazine fire depletion animation. Each frame of the animation represents one bullet being fired and removed from the magazine. |

**First-Person Weapon Animations**

**Asset Count:** 12

| Animation                                    | Description                                         |
| -------------------------------------------- | --------------------------------------------------- |
| `A_TFA_FP_WEP_WeaponName_ClearJam_MagSwipe`  | First-person weapon jam clear with mag swipe.       |
| `A_TFA_FP_WEP_WeaponName_ClearJam_Rack`      | First-person weapon jam clear with rack action.     |
| `A_TFA_FP_WEP_WeaponName_Equip`              | First-person weapon equip animation.                |
| `A_TFA_FP_WEP_WeaponName_Fire`               | First-person weapon fire animation.                 |
| `A_TFA_FP_WEP_WeaponName_Inspect`            | First-person weapon inspect animation.              |
| `A_TFA_FP_WEP_WeaponName_MagCheck`           | First-person weapon magazine check animation.       |
| `A_TFA_FP_WEP_WeaponName_MagCheck_Aimed`     | First-person weapon aimed magazine check animation. |
| `A_TFA_FP_WEP_WeaponName_Reload`             | First-person weapon reload animation.               |
| `A_TFA_FP_WEP_WeaponName_Reload_Aimed`       | First-person weapon reload while aimed.             |
| `A_TFA_FP_WEP_WeaponName_Reload_Empty`       | First-person weapon empty reload animation.         |
| `A_TFA_FP_WEP_WeaponName_Reload_Empty_Aimed` | First-person weapon empty reload while aimed.       |
| `A_TFA_FP_WEP_WeaponName_Reload_Quick`       | First-person weapon quick reload animation.         |

**Third-Person Weapon Animations**

**Asset Count:** 9

| Animation                                    | Description                                         |
| -------------------------------------------- | --------------------------------------------------- |
| `A_TFA_TP_WEP_WeaponName_ClearJam_MagSwipe`  | Third-person weapon jam clear with mag swipe.       |
| `A_TFA_TP_WEP_WeaponName_MagCheck`           | Third-person weapon magazine check animation.       |
| `A_TFA_TP_WEP_WeaponName_MagCheck_Aimed`     | Third-person weapon aimed magazine check animation. |
| `A_TFA_TP_WEP_WeaponName_Reload`             | Third-person weapon reload animation.               |
| `A_TFA_TP_WEP_WeaponName_Reload_Aimed`       | Third-person weapon reload while aimed.             |
| `A_TFA_TP_WEP_WeaponName_Reload_Empty`       | Third-person weapon empty reload animation.         |
| `A_TFA_TP_WEP_WeaponName_Reload_Empty_Aimed` | Third-person weapon empty reload while aimed.       |
| `A_TFA_TP_WEP_WeaponName_Reload_Quick`       | Third-person weapon quick reload animation.         |
| `A_TFA_TP_WEP_WeaponName_Reload_Quick_Aimed` | Third-person weapon quick reload while aimed.       |

***


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