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eyeAnimation List

Browse the complete Tactical FPS animation list, organized by first-person, third-person, weapon, prop, combat, interaction, locomotion, and pose categories.

Quick Navigation

Animation Pack Overview Start here for the naming notes and page structure.

Environment and Prop Animations 4 assets

First-Person Animations 61 assets across combat, interactions, locomotion, and transitions.

Third-Person Animations 34 assets across character action and pose categories.

Weapon Animations for First-Person and Third-Person 24 assets across common, FP weapon, and TP weapon sets.


Animation Pack Overview


This page gives you an overview of the included Tactical FPS animation assets, grouped by category so they are easier to scan, search, and reference while working in Unreal Engine.

In total, this pack includes 123 animation assets across first-person character actions, third-person character actions, weapon animations, and environment or prop-related animations. If you also want to understand how the demo setup uses notifies and notify states with these assets, check How to Use the Animation Notifies & States.

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This page uses WeaponName as a generic placeholder in asset names. The exact animation names may vary slightly depending on which weapon product you own, but the overall animation coverage and number of included animations still match this overview.

Naming Legend

Use this quick legend to read the asset names faster:

  • FP = First-Person

  • TP = Third-Person

  • WEP = Weapon

  • PROP = Prop

  • WeaponName = Generic weapon placeholder

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Environment and Prop Animations (4 Assets)


This category contains environmental and prop-related animation assets. These are useful for set dressing, interactive world objects, and item-specific animation support.

Animation
Description

A_TFA_ConstructionLamp_Large_Poses

Large construction lamp pose set.

A_TFA_ConstructionLamp_Small_Poses

Small construction lamp pose set.

A_TFA_FP_PROP_Syringe_Heal

First-person syringe healing prop animation.

A_TFA_TP_PROP_Syringe_Heal

Third-person syringe healing prop animation.


First-Person Animations (61 Assets)


This section contains all first-person character animations, grouped by category so the full list is easy to scan at a glance.

Combat

This group covers first-person combat actions such as firing, reloads, melee attacks, grenade throws, magazine checks, and jam-clearing sequences.

Asset Count: 19

Animation
Description

A_TFA_FP_WeaponName_ClearJam_MagSwipe

First-person weapon jam clear with mag swipe.

A_TFA_FP_WeaponName_ClearJam_Rack

First-person weapon jam clear with rack action.

A_TFA_FP_WeaponName_Fire_Aimed

First-person weapon aimed fire animation.

A_TFA_FP_WeaponName_Fire_Auto

First-person weapon automatic fire animation.

A_TFA_FP_WeaponName_Fire_Empty

First-person weapon dry fire animation.

A_TFA_FP_WeaponName_Fire_Semi

First-person weapon semi-auto fire animation.

A_TFA_FP_WeaponName_FireModeSwitch

First-person weapon fire mode switch animation.

A_TFA_FP_WeaponName_Grenade_Throw_Quick

First-person quick grenade throw animation.

A_TFA_FP_WeaponName_MagCheck

First-person weapon magazine check animation.

A_TFA_FP_WeaponName_MagCheck_Aimed

First-person weapon aimed magazine check animation.

A_TFA_FP_WeaponName_Melee_Bash_F

First-person forward melee bash animation.

A_TFA_FP_WeaponName_Melee_Swing_L

First-person left melee swing animation.

A_TFA_FP_WeaponName_Melee_Swing_R

First-person right melee swing animation.

A_TFA_FP_WeaponName_Reload

First-person weapon standard reload animation.

A_TFA_FP_WeaponName_Reload_Aimed

First-person weapon reload while aimed.

A_TFA_FP_WeaponName_Reload_Empty

First-person weapon empty reload animation.

A_TFA_FP_WeaponName_Reload_Empty_Aimed

First-person weapon empty reload while aimed.

A_TFA_FP_WeaponName_Reload_Quick

First-person weapon quick reload animation.

A_TFA_FP_WeaponName_Reload_Quick_Aimed

First-person weapon quick reload while aimed.

Interactions

These first-person interaction animations cover utility actions and close-range interactions such as healing, inspecting, grip changes, and physical interaction with the world.

Asset Count: 7

Animation
Description

A_TFA_FP_WeaponName_GripChange

First-person weapon grip change animation.

A_TFA_FP_WeaponName_Heal_Syringe

First-person syringe heal animation.

A_TFA_FP_WeaponName_Inspect

First-person weapon inspect animation.

A_TFA_FP_WeaponName_Inspect_Empty

First-person weapon inspect animation for empty state.

A_TFA_FP_WeaponName_Interact_Grab

First-person grab interaction animation.

A_TFA_FP_WeaponName_Interact_Punch

First-person punch interaction animation.

A_TFA_FP_WeaponName_Interact_Push

First-person push interaction animation.

Locomotion

This group contains first-person locomotion animations for idle states, walking, sprinting, running, strafing, jumping, and falling.

Asset Count: 17

Animation
Description

A_TFA_FP_WeaponName_Idle_Loop_Aimed

First-person weapon aimed idle loop.

A_TFA_FP_WeaponName_Idle_Loop_Crouched

First-person weapon crouched idle loop.

A_TFA_FP_WeaponName_Idle_Loop_Standing

First-person weapon standing idle loop.

A_TFA_FP_WeaponName_Jump_End

First-person weapon jump landing animation.

A_TFA_FP_WeaponName_Jump_Falling_Loop

First-person weapon falling loop animation.

A_TFA_FP_WeaponName_Jump_Full

First-person weapon full jump animation.

A_TFA_FP_WeaponName_Jump_Start

First-person weapon jump start animation.

A_TFA_FP_WeaponName_Run_F_Loop

First-person weapon forward run loop.

A_TFA_FP_WeaponName_Sprint_F_Loop

First-person weapon forward sprint loop.

A_TFA_FP_WeaponName_Walk_B_Loop_Aimed

First-person weapon aimed backward walk loop.

A_TFA_FP_WeaponName_Walk_B_Loop_Standing

First-person weapon standing backward walk loop.

A_TFA_FP_WeaponName_Walk_F_Loop_Aimed

First-person weapon aimed forward walk loop.

A_TFA_FP_WeaponName_Walk_F_Loop_Standing

First-person weapon standing forward walk loop.

A_TFA_FP_WeaponName_Walk_Strafe_L_Loop_Aimed

First-person weapon aimed left strafe loop.

A_TFA_FP_WeaponName_Walk_Strafe_L_Loop_Standing

First-person weapon standing left strafe loop.

A_TFA_FP_WeaponName_Walk_Strafe_R_Loop_Aimed

First-person weapon aimed right strafe loop.

A_TFA_FP_WeaponName_Walk_Strafe_R_Loop_Standing

First-person weapon standing right strafe loop.

Poses and Transitions

These first-person assets focus on aiming poses, idle poses, trigger-discipline states, equip and holster actions, and transition states. They are useful for smoother blending between stance, movement, and weapon-handling states.

Asset Count: 18

Animation
Description

A_TFA_FP_WeaponName_Aim_Pose

First-person weapon base aim pose.

A_TFA_FP_WeaponName_Aim_Pose_Grip_Angled

First-person weapon aim pose with angled grip.

A_TFA_FP_WeaponName_Aim_Pose_Grip_Vertical

First-person weapon aim pose with vertical grip.

A_TFA_FP_WeaponName_Idle_Pose_Grip_Angled

First-person weapon idle pose with angled grip.

A_TFA_FP_WeaponName_Idle_Pose_Grip_Vertical

First-person weapon idle pose with vertical grip.

A_TFA_FP_WeaponName_Idle_Pose_Standing

First-person weapon standing idle pose.

A_TFA_FP_WeaponName_TriggerDiscipline_Safe_Pose

First-person weapon safe trigger-discipline pose.

A_TFA_FP_WeaponName_Equip

First-person weapon equip animation.

A_TFA_FP_WeaponName_Equip_Quick

First-person weapon quick equip animation.

A_TFA_FP_WeaponName_Holster

First-person weapon holster animation.

A_TFA_FP_WeaponName_TriggerDiscipline_Ready

First-person weapon transition into ready trigger discipline.

A_TFA_FP_WeaponName_TriggerDiscipline_Safe

First-person weapon transition into safe trigger discipline.

A_TFA_FP_WeaponName_Transition_Crouch_End

First-person weapon crouch end transition.

A_TFA_FP_WeaponName_Transition_Crouch_End_Aimed

First-person weapon aimed crouch end transition.

A_TFA_FP_WeaponName_Transition_Crouch_Start

First-person weapon crouch start transition.

A_TFA_FP_WeaponName_Transition_Crouch_Start_Aimed

First-person weapon aimed crouch start transition.

A_TFA_FP_WeaponName_Transition_Run_End

First-person weapon run end transition.

A_TFA_FP_WeaponName_Transition_Walk_End

First-person weapon walk end transition.


Third-Person Animations (34 Assets)


This section contains all third-person character animations, grouped in the same way for easier reference.

Combat and Interactions

This group covers third-person combat and interaction animations, including firing, reloads, healing, melee actions, grenade throws, inspections, and interaction prompts.

Asset Count: 22

Animation
Description

A_TFA_TP_WeaponName_ClearJam_MagSwipe

Third-person weapon jam clear with mag swipe.

A_TFA_TP_WeaponName_ClearJam_Rack

Third-person weapon jam clear with rack action.

A_TFA_TP_WeaponName_Fire

Third-person weapon fire animation.

A_TFA_TP_WeaponName_Fire_Empty

Third-person weapon dry fire animation.

A_TFA_TP_WeaponName_FireModeSwitch

Third-person weapon fire mode switch animation.

A_TFA_TP_WeaponName_Grenade_Throw_Quick

Third-person quick grenade throw animation.

A_TFA_TP_WeaponName_MagCheck

Third-person weapon magazine check animation.

A_TFA_TP_WeaponName_MagCheck_Aimed

Third-person weapon aimed magazine check animation.

A_TFA_TP_WeaponName_Melee_Bash_F

Third-person forward melee bash animation.

A_TFA_TP_WeaponName_Melee_Swing_L

Third-person left melee swing animation.

A_TFA_TP_WeaponName_Melee_Swing_R

Third-person right melee swing animation.

A_TFA_TP_WeaponName_Reload

Third-person weapon standard reload animation.

A_TFA_TP_WeaponName_Reload_Aimed

Third-person weapon reload while aimed.

A_TFA_TP_WeaponName_Reload_Empty

Third-person weapon empty reload animation.

A_TFA_TP_WeaponName_Reload_Empty_Aimed

Third-person weapon empty reload while aimed.

A_TFA_TP_WeaponName_Reload_Quick

Third-person weapon quick reload animation.

A_TFA_TP_WeaponName_Reload_Quick_Aimed

Third-person weapon quick reload while aimed.

A_TFA_TP_WeaponName_Heal_Syringe

Third-person syringe heal animation.

A_TFA_TP_WeaponName_Inspect

Third-person weapon inspect animation.

A_TFA_TP_WeaponName_Inspect_Empty

Third-person weapon inspect animation for empty state.

A_TFA_TP_WeaponName_Interact_Grab

Third-person grab interaction animation.

A_TFA_TP_WeaponName_Interact_Push

Third-person push interaction animation.

Locomotion, Poses, and Transitions

This section includes third-person idle and aim poses, grip variants, equip and holster actions, and aim transition assets.

Asset Count: 12

Animation
Description

A_TFA_TP_WeaponName_Idle_Loop

Third-person weapon idle loop animation.

A_TFA_TP_WeaponName_Aim_Pose

Third-person weapon base aim pose.

A_TFA_TP_WeaponName_Aim_Pose_Grip_Angled

Third-person weapon aim pose with angled grip.

A_TFA_TP_WeaponName_Aim_Pose_Grip_Vertical

Third-person weapon aim pose with vertical grip.

A_TFA_TP_WeaponName_Idle_Pose

Third-person weapon idle pose.

A_TFA_TP_WeaponName_Idle_Pose_Grip_Angled

Third-person weapon idle pose with angled grip.

A_TFA_TP_WeaponName_Idle_Pose_Grip_Vertical

Third-person weapon idle pose with vertical grip.

A_TFA_TP_WeaponName_Equip

Third-person weapon equip animation.

A_TFA_TP_WeaponName_Equip_Quick

Third-person weapon quick equip animation.

A_TFA_TP_WeaponName_Holster

Third-person weapon holster animation.

A_TFA_TP_WeaponName_Transition_Aim_End

Third-person weapon aim end transition.

A_TFA_TP_WeaponName_Transition_Aim_Start

Third-person weapon aim start transition.


Weapon Animations for First-Person and Third-Person (24 Assets)


This final section covers shared weapon animations as well as first-person and third-person weapon-specific assets. These are useful when the weapon itself has its own animation layer that needs to stay in sync with the character animation.

Common Weapon Animations

Asset Count: 3

Animation
Description

A_TFA_WEP_WeaponName_FireModeStates

Common weapon fire mode state animation.

A_TFA_WEP_WeaponName_Reference

Common weapon reference animation.

A_TFA_WeaponName_Magazine_FireDepletion

Common weapon magazine fire depletion animation. Each frame of the animation represents one bullet being fired and removed from the magazine.

First-Person Weapon Animations

Asset Count: 12

Animation
Description

A_TFA_FP_WEP_WeaponName_ClearJam_MagSwipe

First-person weapon jam clear with mag swipe.

A_TFA_FP_WEP_WeaponName_ClearJam_Rack

First-person weapon jam clear with rack action.

A_TFA_FP_WEP_WeaponName_Equip

First-person weapon equip animation.

A_TFA_FP_WEP_WeaponName_Fire

First-person weapon fire animation.

A_TFA_FP_WEP_WeaponName_Inspect

First-person weapon inspect animation.

A_TFA_FP_WEP_WeaponName_MagCheck

First-person weapon magazine check animation.

A_TFA_FP_WEP_WeaponName_MagCheck_Aimed

First-person weapon aimed magazine check animation.

A_TFA_FP_WEP_WeaponName_Reload

First-person weapon reload animation.

A_TFA_FP_WEP_WeaponName_Reload_Aimed

First-person weapon reload while aimed.

A_TFA_FP_WEP_WeaponName_Reload_Empty

First-person weapon empty reload animation.

A_TFA_FP_WEP_WeaponName_Reload_Empty_Aimed

First-person weapon empty reload while aimed.

A_TFA_FP_WEP_WeaponName_Reload_Quick

First-person weapon quick reload animation.

Third-Person Weapon Animations

Asset Count: 9

Animation
Description

A_TFA_TP_WEP_WeaponName_ClearJam_MagSwipe

Third-person weapon jam clear with mag swipe.

A_TFA_TP_WEP_WeaponName_MagCheck

Third-person weapon magazine check animation.

A_TFA_TP_WEP_WeaponName_MagCheck_Aimed

Third-person weapon aimed magazine check animation.

A_TFA_TP_WEP_WeaponName_Reload

Third-person weapon reload animation.

A_TFA_TP_WEP_WeaponName_Reload_Aimed

Third-person weapon reload while aimed.

A_TFA_TP_WEP_WeaponName_Reload_Empty

Third-person weapon empty reload animation.

A_TFA_TP_WEP_WeaponName_Reload_Empty_Aimed

Third-person weapon empty reload while aimed.

A_TFA_TP_WEP_WeaponName_Reload_Quick

Third-person weapon quick reload animation.

A_TFA_TP_WEP_WeaponName_Reload_Quick_Aimed

Third-person weapon quick reload while aimed.


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