bulletPhysics Casing (BP_TFA_PhysicsCasing)

Spawned by casing-eject notifies. Intended to use shared base physics behavior.

Asset path: /Game/InfimaGames/TacticalFPSAnimations/Common/Core/Weapons/BP_TFA_PhysicsCasing

This Blueprint is the ejected-casing physics prop used by Eject Casing (AN_TFA_EjectCasing) and BP_TFA_BaseWeapon::EjectCasing.


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Purpose


BP_TFA_PhysicsCasing is spawned at the receiver’s ejection socket and then pushed with linear and angular impulse to create the casing-eject effect.


Behavior


This Blueprint keeps its local event logic disabled, so it inherits the shared behavior from Base Physics Object (BP_TFA_BasePhysicsObject), including destroy timing through Time Until Destroyed and optional impact sound playback.


Defaults


  • InitialLifeSpan = 30s

  • ImpactSound = None by default, because the weapon usually assigns it during spawn


Runtime Notes


When the weapon spawns this actor, it typically assigns:

  • Mesh = CurrentConfig.MeshBulletCasing

  • ImpactSound = CurrentConfig.SoundCue_WEP_CasingEject

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