Modifying Bullet and Projectile Damage
In this guide, we'll go through the steps required to modify the damage dealt by bullets and projectiles in LPSP.
Let's get started!
Locating the Bullet Projectile Blueprints
Each weapon has its own specific projectile blueprint associated with it. They are all located in the folder InfimaGames > LowPolyShooterPack > Usable > Projectiles.
For this example, I will modify the bullet damage value for Handgun_01, so let's open the blueprint called BP_LPSP_PROJ_Bullet_Handgun_01.

Adjusting the Damage Value
In the panel on the left, select the Utility Explosion Component.

Navigate to the Details panel on the right side. Here, you will find settings to modify damage values and other options like camera shake and impulse settings (those are primarily used for explosive projectiles such as grenades and rockets).
In this case, it's a handgun bullet projectile that uses point damage, so locate the setting called Damage Amount under Infima Games > Low Poly Shooter Pack > Explosion Component > Damage.
By default, the damage is set to a range of 80-100, but you can set it to any value you want. For example, if you want it to be more precise and less random, set the range to 50-50, or for stronger but consistent damage, set it to 100-100.

Once you're finished, ensure you compile and save the blueprint. Then, you're ready to test it in the game!
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