Modifying Player Movement Speed and Jump Height
In this guide, we will go through the steps to adjust the player's movement speed settings, such as walk speed, crouch speed, run speed, jump height, etc.
Let's get started!
Locating the Movement Settings Data Table
Start by locating the movement settings data table file.
It's located here: InfimaGames > LowPolyShooterPack > Data > Weapons > Settings > DT_LPSP_WEP_Settings_Movement

Inside, you will find per-weapon category settings. This means you can modify the movement speeds independently for each weapon.
For example, this is useful if you want heavier weapons, such as a sniper, to make the player move slower, versus a lighter gun making the player move faster and jump higher, etc.

Under each category, you will find all the movement settings, such as walk speed, aimed walk speed, run speed, crouch speed, and jump settings.

Modifying Walking Speed
To increase the walking speed, simply go to the Max Speed setting under Speed Walk and adjust it.
You can use this same method to adjust, for example, the run speed. I'm just using the walk speed as an example for this guide.

In this example, I will double the walking speed to a value of 880.0.

If we test in-game now, we will notice that the player is moving much faster than before!
However, the movement animation is also sped up, which makes sense since the animation is based on the Synced Animation Speed value.

To play the animation at its default rate, set the Synced Animation Speed value to match the Max Speed value, which is 880.0 in this case.
This will slow down the animation, giving you full control over how it plays based on the movement speed.

Adjusting Footstep Sound Delay
You can adjust the value of the Footstep Distance, which determines how often the footstep sound should play. A smaller value means the footstep sounds will play more frequently, and a higher value adds longer pauses in between.
Modifying Jump Height
Adjusting the jump settings is equally easy. There are four values here to modify.

Air Control
Regulates the input control you have over the character's movement while in the air. A higher air control value allows greater use of WASD keys to move the character while airborne, whereas a lower value limits control.
Jump Force
Determines the height of the character's jump. Higher values result in higher jumps.
Jump Max Hold Time
Controls how long the "jump key" remains active when held down. For example, setting this to 5 means the character will continue to add jump force for 5 seconds if the jump key is held continuously. The default value is typically small to prevent excessive jumping while holding the jump key.
Speed Multiplier Firing Revert Added Delay
Delay after firing after which the speed multiplier is no longer applied.
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