The BPI_LPSP_DMG is a Blueprint Interface that holds all functions relating to damage, I suppose.
If you seek to access the BPI_LPSP_DMG blueprint, it is conveniently located at the following path: LowPolyShooterPack/Core/Characters/BPI_LPSP_DMG.
LPSP - Is Player Enemy:
This function returns true if the actor that has this interface is an enemy of player characters.
Last updated 2 months ago
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