Quick Start Guide
Table of Contents
Downloading and Installing From Fab
We’ll use the Fab in Launcher window to add the Tactical FPS Animations Pack directly to your Unreal Engine project. If Fab does not appear in your editor, follow the official Epic setup guide here first.
Adding the Content to Your Project
For this walkthrough, we’ll use Tactical FPS Animations Pack - Assault Rifle, but the same process applies to the rest of the Tactical FPS animation packs.
Open the Fab window inside Unreal Engine.
Go to Library and find Tactical FPS Animations Pack - Assault Rifle or the specific animation pack you want to install.
Click Add to Project, choose the current engine version if Unreal prompts you, and then click Add to Project again.
Wait for the download to finish. Once it does, you should see the
InfimaGamesfolder in your project.Open
InfimaGames/TacticalFPSAnimationsto access the installed content.

Using the Demo Content
Once the pack is installed, the fastest way to make sure everything is working is to open the included demo content.
Each product includes a demo map where you can preview the animations in a gameplay-style setup, which makes it much easier to understand how the assets are meant to be used in a real game project.
The pack also includes demo Blueprint logic that drives the showcase setup. It is there as a reference and learning tool, not as a ready-to-ship FPS template or full gameplay system, so it’s best to treat it as a helpful example of how the animation content fits together.
Demo Maps
The demo maps give you a quick overview of what is included in the pack, how the animations fit into a gameplay scenario, and how the related assets are organized inside the project.
You can find them here:
InfimaGames > TacticalFPSAnimations > Weapons > WeaponName > Demo > Maps

Replace WeaponName with your actual product folder name, such as AssaultRifle or Pistol, depending on which product you're using.

Blueprint Examples
You can check out the included Blueprint examples to quickly understand how the animations, models, and demo logic are set up. This is a nice way to get your bearings before you start replacing assets or wiring the content into your own project.
You’ll find the demo logic and Blueprints here:
InfimaGames > TacticalFPSAnimations > Common > Core


If you want a fuller breakdown of how the demo Blueprints and animation systems work together, check these reference pages:

Using the Blender Source Files
The packs include Blender source files that let you modify the included weapons skeleton and model.
They are especially useful if you want to swap in a custom weapon model, adjust rig details, or use the included setup as a starting point for your own changes.
If you want a full walkthrough for replacing the current weapon model with a custom one, check out our guide here:
Downloading the Blender Source Files
Downloading the Blender source files is straightforward. Open the Fab product page for your pack and click Download.

Under Included formats, you’ll find the available downloads. Look for a file named blender_source_files_tacticalWeaponName.zip.
Note that WeaponName will be the actual name of your product, such as Pistol or AssaultRifle.
Extracting the Blender Source Files
After downloading the ZIP file, extract it to a clean folder. Inside, you’ll find the source files organized by asset type.
Blender Source File Folder Overview

Here’s a quick overview of the main folders:
Rigs
Contains the weapon rig used for animation. Here you can adjust the bone hierarchy, tweak sockets, modify the mesh, or use it as a base for creating new animations.

Textures
Contains the texture files used by the included materials.
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