The Skin Component Data Structure (S_LPAMG_Skin_Component_Data) is the Blueprint in the asset that drives all the logic behind the animations that are played in our demo.
You can find the Skin Component Data Structure at this path: LowPolyAnimatedModernGuns/Demo/Core/Skins/S_LPAMG_Skin_Component_Data
Editable Variables
Material Slot Name. Name of the Material Slot to change on the mesh this gets applied to.
Material. Material to change the Material Slot to.